Vibesuit

Music creation in XR + Wearable AI music device

Pioneered interface design and SwiftUI prototyping for spatial music creation and consumption across mobile (iOS), tablet (iPadOS), mixed reality (visionOS, Horizon OS).

  • 2023 - 2025

  • Apple iOS, iPadOS, visionOS.

    Meta Horizon OS (Quest).

  • Figma, Sketch, Swift, Unity, Meta Llama, Cursor

  • Product Experience Design, HCI Research, Wireframing, Prototyping, User Testing, User Flows, User Experience, Branding, User Interface, SwiftUI Prototyping

Responsibility

As the Founding Product Designer, I led 0→1 design, prototyping and helped shape the company’s product identity, branding. My work pushed boundaries in spatial computing, accessibility, and human-computer interaction. My significant contribution was:

  • 1. Spatial Interface: Reimagining music creation in Mixed Reality.

  • 2. 3D Renders: Visualizing the Vibesuit hardware ecosystem.

  • 3. Branding: Designing the identity and orchestrating the experience.

Spatial Interface

Goal

Design a cross-platform experience for spatial music creation and playback, merging creative control with immersive interaction across Apple Vision Pro, iOS, iPadOS, and Horizon OS.

Design & Prototyping

Using spatial APIs, I built SwiftUI prototypes that explored spatial interactions like 3D track placement, gesture-based modulation, and immersive playback modes. These interfaces adapt intelligently based on context between mobile, tablet, or headset, ensuring a unified and fluid experience.